Dot Matrix <mv-dot-matrix>
由方形圆点组成的 WebGL 网格:加载时它们伴着一道短促的火花从中心向外逐个点亮,然后每个点在各自的随机时刻重新随机亮度,形成平静的闪烁,少数强调色圆点呼吸得更亮,指针周围还会出现一片更活跃的区域。
工作原理
由方形圆点组成的 WebGL 网格:加载时它们伴着一道短促的火花从中心向外逐个点亮,然后每个点在各自的随机时刻重新随机亮度,形成平静的闪烁,少数强调色圆点呼吸得更亮,指针周围还会出现一片更活跃的区域。完全自包含(无需安装着色器运行时),离开屏幕时暂停,与页面共享 WebGL 上下文配额,减少动态效果时显示完全展开的静态网格。
| 分类 | 背景 |
|---|---|
| 类型 | WebGL 元素(<mv-dot-matrix>) |
| 状态 | 稳定版 |
| Keywords | webgl, shader, dots, matrix, reveal, grid, flicker, hero |
When to use
- A hero or launch section should reveal a colorful dot grid from the center on load
- A tech or data brand wants a calm flickering dot field that brightens around the pointer
Avoid when
- A static or CSS-only dot texture is enough, e.g. behind docs or app screens → use Dot Pattern instead
- A quiet dot texture should fade out behind a section title with no script at all → use Backdrop instead
安装
node scripts/add.mjs dot-matrix --out ./src/marvelous使用 Marvelous UI MCP 服务器的 AI 智能体:install_components({ slugs: ["dot-matrix"], target_dir: "<absolute path>/src/marvelous", framework: "react" })。
复制的文件(含依赖):tokens/tokens.css, core/base.css, core/canvas.js, core/dom.js, core/element.js, core/motion.js, core/observe.js, core/webgl.js, components/dot-matrix/dot-matrix.js, components/dot-matrix/dot-matrix.css。
用法
标准标记,可在此基础上通过属性、data-* 和 CSS 变量进行定制:
<mv-dot-matrix data-fill></mv-dot-matrix>
<div style="position:relative;display:grid;place-items:center;height:100%;min-height:320px;color:white;text-align:center;pointer-events:none">
<div>
<p style="margin:0;font:700 clamp(1.6rem,4vw,2.6rem)/1.1 var(--mv-font-sans);letter-spacing:-.03em;text-shadow:0 4px 24px rgb(0 0 0 / .45)">Every signal, one grid</p>
<p style="margin:.5rem 0 0;opacity:.8;font-size:.9rem"><mv-dot-matrix spacing="10"></p>
</div>
</div>API
Attributes
| Name | 类型 | Default | Description |
|---|---|---|---|
colors | CSS colors (3) | var(--mv-accent), #38bdf8, #e879f9 | Dot palette: main tint, then the two accent colors (tokens accepted, re-read on theme change). |
dot-size | number | 2.5 | Dot side length, in CSS pixels. |
spacing | number | 10 | Grid pitch, in CSS pixels. |
reveal | number | 1.6 | Duration of the reveal from the center (seconds per unit of distance, one unit being the element's height). |
flicker | number | 1 | Flicker speed (0 = dots hold their level). |
accent | number | 0.025 | Share of brighter accent dots (0 to 0.5). |
hover-radius | number | 0.3 | Radius of the zone that wakes up around the pointer (fraction of the height). |
speed | number | 1 | Time multiplier. |
paused | boolean | Freezes the grid on the current frame (fully revealed if paused from the start). | |
interactive | boolean | Only pointer moves over the element itself count; by default the window is watched, so content on top does not block the hover zone. | |
dpr | number | 1.5 | Max pixel density (capped at 2). |
data-fill | boolean | Fills the positioned parent (absolute, inset 0). |
Content structure
| Name | Description |
|---|---|
children | Content placed inside the element sits above the grid. |
Accessibility
Decorative: the canvas is aria-hidden and never takes pointer events. The loop stops off screen and in hidden tabs; reduced motion (OS or <html data-motion="reduce">) and paused show a still, fully revealed grid with no hover zone. Without WebGL2 a still CSS dot grid is shown; forced colors and print hide the canvas.