Ripple Grid <mv-ripple-grid>

WebGL background of a drafting grid on a floor seen in perspective, as if under a thin sheet of water: rings leave the origin at a steady beat, bend the lines they cross, tint them with the accent and catch a glint.

How it works

WebGL background of a drafting grid on a floor seen in perspective, as if under a thin sheet of water: rings leave the origin at a steady beat, bend the lines they cross, tint them with the accent and catch a glint. The pointer carries a magnifying lens, a click drops a strong ripple and a moving pointer leaves a soft wake. Colors come from the theme tokens, so it works in light and dark themes.

CategoryBackgrounds
TypeWebGL element (<mv-ripple-grid>)
Statusstable
Also installsshader
Keywordssafe-rewrite, webgl, shader, grid, ripple, water, perspective, interactive, hero

When to use

  • A developer tool, API or SaaS hero wants a technical grid with a calm pulse behind the headline, in light or dark themes
  • Clicks and pointer moves should send ripples across the backdrop as playful feedback
  • A ripple must be triggered from code, e.g. on a successful submit or a milestone

Avoid when

  • A static or CSS-only grid is enough, or a retro scrolling floor is wanted → use Grid Pattern instead
  • Flowing wave lines rolling in from a horizon fit better than a ruled grid → use Waves instead
  • A rotating sweep with blips suits a monitoring theme better → use Radar instead

Install

node scripts/add.mjs ripple-grid --out ./src/marvelous

AI agent with the Marvelous UI MCP server: install_components({ slugs: ["ripple-grid"], target_dir: "<absolute path>/src/marvelous", framework: "react" }).

Files copied (dependencies included): tokens/tokens.css, core/base.css, core/canvas.js, core/dom.js, core/element.js, core/i18n.js, core/motion.js, core/observe.js, core/webgl.js, components/shader/shader.js, components/shader/shader.css, components/ripple-grid/ripple-grid.js, components/ripple-grid/ripple-grid.css.

Usage

Canonical markup, to start from and customize with attributes, data-* and CSS variables:

<div style="display:flex;flex-wrap:wrap;min-height:320px">
  <section style="flex:1.6 1 22rem;position:relative;display:grid;place-items:center;text-align:center;overflow:hidden;padding:2rem 1.5rem">
    <mv-ripple-grid data-fill></mv-ripple-grid>
    <div style="position:relative">
      <p style="margin:0;font:700 clamp(1.6rem,4vw,2.6rem)/1.1 var(--mv-font-sans);letter-spacing:-.03em">Ship on a steady beat</p>
      <p style="margin:.6rem auto 1.2rem;max-width:30rem;color:var(--mv-fg-muted)">Rings roll across the grid. Click anywhere to drop your own.</p>
      <a class="mv-button" href="#ripple-grid">Start building</a>
    </div>
  </section>
  <section style="flex:1 1 14rem;position:relative;display:grid;place-items:center;text-align:center;overflow:hidden;border-left:1px solid var(--mv-border);min-height:220px;padding:1.5rem">
    <mv-ripple-grid data-fill perspective="0" cells="9" origin="0.2 0.3" interval="3"></mv-ripple-grid>
    <div style="position:relative">
      <strong style="display:block;font-size:1.1rem">Flat grid</strong>
      <span style="font-size:.85rem;color:var(--mv-fg-muted)">perspective="0" origin="0.2 0.3"</span>
    </div>
  </section>
</div>

API

Attributes

NameTypeDefaultDescription
colorCSS colorvar(--mv-accent)Accent of the rings, glints and pointer lens (tokens accepted, read again on theme change).
backgroundCSS colorvar(--mv-bg)Paper color under the grid (tokens accepted).
line-colorCSS colorvar(--mv-fg)Ink of the grid lines, drawn at low opacity over the paper (tokens accepted).
cellsnumber10Number of cells along the height, at the middle of the frame.
majornumber4A stronger line, with crosses where two meet, every N cells (0 or 1 removes them).
amplitudenumber1How much the rings bend the lines and how bright their glint is (0 keeps only the tint).
linenumber1Line thickness multiplier.
perspectivenumber0.5Tilt of the floor toward the back (0 = flat grid seen from above, up to 0.9).
intervalnumber2.4Seconds between two rings leaving the origin (0.4 minimum).
originx y0.5 0.42Where the beat starts, in 0..1 element coordinates (y pointing up).
trailnumber1Strength of the soft wake left by a moving mouse or pen, 0 to 2 (0 turns it off; clicks still drop ripples).
speednumber1Time multiplier.
pausedbooleanFreezes the animation on the current frame.
interactivebooleanLens and ripples follow the pointer only over the element itself (otherwise anywhere inside its area, even over content placed above it).
dprnumber1.5Max pixel density (capped at 2).
data-fillbooleanFills the positioned parent (absolute, inset 0).

Methods

NameDescription
ripple(x, y, strength = 1)Drops a ripple at (x, y), in 0..1 element coordinates (y pointing up); strength from 0 to 2. Ignored while paused or under reduced motion.

Events

NameDescription
mv-errorInherited from <mv-shader>: the GLSL failed to compile. The element shows its still fallback grid.

Content structure

NameDescription
childrenContent placed inside the element sits above the grid.

Accessibility

Decorative: the canvas is aria-hidden and never takes pointer events, and ripples come from window pointer events, so clicks on content above the grid still work. The loop stops off screen and in hidden tabs, and no WebGL context is created until the element nears the viewport. Reduced motion (OS or <html data-motion="reduce">) and paused keep a still frame with a few rings, and no ripple is emitted. Without WebGL2 a still CSS grid with rings is shown; forced colors and print hide the canvas. Rings pass behind the content: keep headline text in the theme foreground, which the faint grid leaves readable.